Play To Learn

Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Size: 63.56 MB
Format: PDF, ePub, Docs
View: 7115
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Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills.

The Gamification Of Learning And Instruction Fieldbook

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 111867443X
Size: 55.82 MB
Format: PDF, ePub, Docs
View: 3005
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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a ...

The Gamification Of Learning And Instruction

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 1118096347
Size: 53.74 MB
Format: PDF, ePub
View: 5810
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This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Winning E Learning Proposals

Author: Karl M. Kapp
Publisher: J. Ross Publishing
ISBN: 9781932159042
Size: 78.80 MB
Format: PDF, Mobi
View: 7300
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Winning E-Learning Proposals illustrates how to make significant profits in the competitive e-learning industry by revealing proven methods for preparing winning proposals.

The Multiplayer Classroom Designing Coursework As A Game

Author: Lee Sheldon
Publisher: Cengage Learning
ISBN: 1435458451
Size: 71.23 MB
Format: PDF, Docs
View: 230
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Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game.

How People Learn

Author: National Research Council
Publisher: National Academies Press
ISBN: 0309131979
Size: 52.85 MB
Format: PDF, ePub
View: 1011
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This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning.

Ready Set Curate

Author: Ben Betts
Publisher: Association For Talent Development
ISBN: 1607282798
Size: 25.47 MB
Format: PDF, ePub
View: 507
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Good content is everywhere. In our digital world we are content rich, but quality poor. Good content surrounds us, but it begs to be collected, transformed, and shared.

Gamify Your Classroom

Author: Matthew Farber
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN: 9781433135026
Size: 11.70 MB
Format: PDF, ePub, Mobi
View: 3902
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Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn ...

Design Research On Learning And Thinking In Educational Settings

Author: David Yun Dai
Publisher: Routledge
ISBN: 1136956301
Size: 10.40 MB
Format: PDF, Docs
View: 2498
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In Ito and her colleague's threeyear ethnographic study (2010), they report that
playing video games with friends and family ... claim that welldesigned games
are effective learning environments, we need to examine if and how people learn
in ...

The New Landscape Of Mobile Learning

Author: Charles Miller
Publisher: Routledge
ISBN: 1136265767
Size: 74.98 MB
Format: PDF
View: 3072
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The New Landscape of Mobile Learning is the first book to provide a research based overview of the largely untapped array of potential tools that m-Learning offers educators and students in face-to-face, hybrid, and distance education.