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Designing Software Synthesizer Plug-Ins in C++

Designing Software Synthesizer Plug-Ins in C++

Author: Will Pirkle
Publisher: CRC Press
ISBN: 1317661680
Pages: 760
Year: 2014-10-30
Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the underlying theory of each synthesizer component, and moving on to the theory of how these components combine to form fully working musical instruments that function on a variety of target digital audio workstations (DAWs). Containing some of the latest advances in theory and algorithm development, this book contains information that has never been published in textbook form, including several unique algorithms of the author’s own design. The book is broken into three parts: plug-in programming, theory and design of the central synthesizer components of oscillators, envelope generators, and filters, and the design and implementation of six complete polyphonic software synthesizer musical instruments, which can be played in real time. The instruments implement advanced concepts including a user-programmable modulation matrix. The final chapter shows you the theory and code for a suite of delay effects to augment your synthesizers, introducing you to audio effect processing. The companion website, www.focalpress.com/cw/pirkle, gives you access to free software to guide you through the application of concepts discussed in the book, and code for both Windows and Mac platforms. In addition to the software, it features bonus projects, application notes, and video tutorials. A reader forum, monitored by the author, gives you the opportunity for questions and information exchange.
Designing Software Synthesizer Plug-Ins in C++

Designing Software Synthesizer Plug-Ins in C++

Author: Will Pirkle
Publisher: CRC Press
ISBN: 1317661699
Pages: 760
Year: 2014-10-30
Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the underlying theory of each synthesizer component, and moving on to the theory of how these components combine to form fully working musical instruments that function on a variety of target digital audio workstations (DAWs). Containing some of the latest advances in theory and algorithm development, this book contains information that has never been published in textbook form, including several unique algorithms of the author’s own design. The book is broken into three parts: plug-in programming, theory and design of the central synthesizer components of oscillators, envelope generators, and filters, and the design and implementation of six complete polyphonic software synthesizer musical instruments, which can be played in real time. The instruments implement advanced concepts including a user-programmable modulation matrix. The final chapter shows you the theory and code for a suite of delay effects to augment your synthesizers, introducing you to audio effect processing. The companion website, www.focalpress.com/cw/pirkle, gives you access to free software to guide you through the application of concepts discussed in the book, and code for both Windows and Mac platforms. In addition to the software, it features bonus projects, application notes, and video tutorials. A reader forum, monitored by the author, gives you the opportunity for questions and information exchange.
Designing Audio Effect Plug-Ins in C++

Designing Audio Effect Plug-Ins in C++

Author: Will Pirkle
Publisher: Taylor & Francis
ISBN: 1136699767
Pages: 560
Year: 2012-11-12
Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math.
The Audio Programming Book

The Audio Programming Book

Author: Richard Boulanger, Victor Lazzarini, Max Mathews
Publisher: MIT Press
ISBN: 0262288605
Pages: 920
Year: 2010-10-22
This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone.The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Basicsynth

Basicsynth

Author: Daniel Mitchell
Publisher: Lulu.com
ISBN: 0557022126
Pages: 288
Year: 2009-01
Books on music synthesizers explain the theory of music synthesis, or show you how to use an existing synthesizer, but don't cover the practical details of constructing a custom software synthesizer. Likewise, books on digital signal processing describe sound generation in terms of complex equations and leave it up to the reader to solve the practical problems of programming the equations. BasicSynth takes you beyond the theory and shows you how to create a custom synthesizer in software using the C++ programming language. The first part of the book explains the basic computer algorithms used to generate and process sound. Subsequent chapters explain instrument design using actual synthesis instruments. The example instruments are then combined with a text-based scoring system and sequencer to produce a complete working synthesizer. Complete source code to the C++ classes and example programs is available for download from the Internet.
Introduction to Audio Analysis

Introduction to Audio Analysis

Author: Theodoros Giannakopoulos, Aggelos Pikrakis
Publisher: Academic Press
ISBN: 0080993893
Pages: 288
Year: 2014-02-15
Introduction to Audio Analysis serves as a standalone introduction to audio analysis, providing theoretical background to many state-of-the-art techniques. It covers the essential theory necessary to develop audio engineering applications, but also uses programming techniques, notably MATLAB®, to take a more applied approach to the topic. Basic theory and reproducible experiments are combined to demonstrate theoretical concepts from a practical point of view and provide a solid foundation in the field of audio analysis. Audio feature extraction, audio classification, audio segmentation, and music information retrieval are all addressed in detail, along with material on basic audio processing and frequency domain representations and filtering. Throughout the text, reproducible MATLAB® examples are accompanied by theoretical descriptions, illustrating how concepts and equations can be applied to the development of audio analysis systems and components. A blend of reproducible MATLAB® code and essential theory provides enable the reader to delve into the world of audio signals and develop real-world audio applications in various domains. Practical approach to signal processing: The first book to focus on audio analysis from a signal processing perspective, demonstrating practical implementation alongside theoretical concepts Bridge the gap between theory and practice: The authors demonstrate how to apply equations to real-life code examples and resources, giving you the technical skills to develop real-world applications Library of MATLAB code: The book is accompanied by a well-documented library of MATLAB functions and reproducible experiments
DAFX

DAFX

Author: Udo Zölzer
Publisher: John Wiley & Sons
ISBN: 0470979674
Pages: 624
Year: 2011-03-16
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.
Getting Started with JUCE

Getting Started with JUCE

Author: Martin Robinson
Publisher: Packt Publishing Ltd
ISBN: 1783283327
Pages: 158
Year: 2013-10-25
This book is a fast-paced, practical guide full of step-by-step examples which are easy to follow and implement.This book is for programmers with a basic grasp of C++. The examples start at a basic level, making few assumptions beyond fundamental C++ concepts. Those without any experience with C++ should be able to follow and construct the examples, although you may need further support to understand the fundamental concepts.
Hack Audio

Hack Audio

Author: Eric Tarr
Publisher: Routledge
ISBN: 1351018442
Pages: 458
Year: 2018-06-28
Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer. Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser. Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.
Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development

Author: David Gouveia
Publisher: Packt Publishing Ltd
ISBN: 1849699100
Pages: 116
Year: 2013-01-01
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Musimathics

Musimathics

Author: Gareth Loy
Publisher: MIT Press
ISBN: 0262516551
Pages: 504
Year: 2011-08-19
"Mathematics can be as effortless as humming a tune, if you know the tune," writes Gareth Loy. In Musimathics, Loy teaches us the tune, providing a friendly and spirited tour of the mathematics of music--a commonsense, self-contained introduction for the nonspecialist reader. It is designed for musicians who find their art increasingly mediated by technology, and for anyone who is interested in the intersection of art and science.In this volume, Loy presents the materials of music (notes, intervals, and scales); the physical properties of music (frequency, amplitude, duration, and timbre); the perception of music and sound (how we hear); and music composition. Musimathics is carefully structured so that new topics depend strictly on topics already presented, carrying the reader progressively from basic subjects to more advanced ones. Cross-references point to related topics and an extensive glossary defines commonly used terms. The book explains the mathematics and physics of music for the reader whose mathematics may not have gone beyond the early undergraduate level. Calling himself "a composer seduced into mathematics," Loy provides answers to foundational questions about the mathematics of music accessibly yet rigorously. The topics are all subjects that contemporary composers, musicians, and musical engineers have found to be important. The examples given are all practical problems in music and audio. The level of scholarship and the pedagogical approach also make Musimathics ideal for classroom use. Additional material can be found at a companion web site.
Audio Effects

Audio Effects

Author: Joshua D. Reiss, Andrew McPherson
Publisher: CRC Press
ISBN: 1466560282
Pages: 367
Year: 2014-10-23
Audio Effects: Theory, Implementation and Application explores digital audio effects relevant to audio signal processing and music informatics. It supplies fundamental background information on digital signal processing, focusing on audio-specific aspects that constitute the building block on which audio effects are developed. The text integrates theory and practice, relating technical implementation to musical implications. It can be used to gain an understanding of the operation of existing audio effects or to create new ones. In addition to delivering detailed coverage of common (and unusual) audio effects, the book discusses current digital audio standards, most notably VST and AudioUnit. Source code is provided in C/C++ and implemented as audio effect plug-ins with accompanying sound samples. Each section of the book includes study questions, anecdotes from the history of music technology, and examples that offer valuable real-world insight, making this an ideal resource for researchers and for students moving directly into industry.
Musical Applications of Microprocessor

Musical Applications of Microprocessor

Author: Hal Chamberlin
Publisher: Sams
ISBN: 0810457687
Pages: 802
Year: 1985-11-01

Audio Processes

Audio Processes

Author: David Creasey
Publisher: CRC Press
ISBN: 1317329171
Pages: 752
Year: 2016-09-13
Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly. Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications. There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development. This book includes: A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms. Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience. Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.
Sonar X3 Power!

Sonar X3 Power!

Author: Scott R. Garrigus
Publisher: Cengage Learning Ptr
ISBN: 1305090195
Pages: 416
Year: 2014-04-02
SONAR X3 POWER! is an all-new edition of this popular guide to Cakewalk’s powerful digital audio workstation, offering full, detailed coverage of the SONAR X3 software. The book’s comprehensive treatment begins with the basics and takes you from setup to final mix with clear, step-by-step instructions and exercises. If you’re a new user, you’ll start at the beginning and learn everything you need to know to use SONAR for recording, editing, producing, mixing, and sharing your music with the world. If you’re already a SONAR user, you’ll learn the details about all the exciting new features in SONAR X3—and you’ll sharpen your workflow and improve your music-making. SONAR X3 POWER! Is the most complete guide to SONAR X3 available, covering everything from working with SONAR files and navigating projects to advanced editing, surround sound, automation, and much more. No matter what genre you’re working in, or what part of the music/audio world you call home, you will benefit from the book’s clear guidance and the wealth of production tips and shortcuts. Build and strengthen your SONAR expertise with SONAR X3 POWER!