This book provides a coherent methodology for Model-Driven Requirements Engineering which stresses the systematic treatment of requirements within the realm of modelling and model transformations. The underlying basic assumption is that detailed requirements models are used as first-class artefacts playing a direct role in constructing software. To this end, the book presents the Requirements Specification Language (RSL) that allows precision and formality, which eventually permits automation of the process of turning requirements into a working system by applying model transformations and code generation to RSL. The book is structured in eight chapters. The first two chapters present the main concepts and give an introduction to requirements modelling in RSL. The next two chapters concentrate on presenting RSL in a formal way, suitable for automated processing. Subsequently, chapters 5 and 6 concentrate on model transformations with the emphasis on those involving RSL and UML. Finally, chapters 7 and 8 provide a summary in the form of a systematic methodology with a comprehensive case study. Presenting technical details of requirements modelling and model transformations for requirements, this book is of interest to researchers, graduate students and advanced practitioners from industry. While researchers will benefit from the latest results and possible research directions in MDRE, students and practitioners can exploit the presented information and practical techniques in several areas, including requirements engineering, architectural design, software language construction and model transformation. Together with a tool suite available online, the book supplies the reader with what it promises: the means to get from requirements to code “in a snap”.
Java ME on Symbian OS
Author: Roy Ben Hayun
Publisher: John Wiley & Sons
In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.
Core Java 2: Fundamentals
Author: Cay S. Horstmann, Gary Cornell
Publisher: Prentice Hall Professional
Demonstrates the advanced features of the most recent upgrade to the Java programming language, covering topics including multithreading, collections, networking, remote objects, JavaBeans, and GUI-building techniques.
Games on Symbian OS
Author: Fadi Chehimi, Leon Clarke, Michael Coffey, Paul Coulton, Twm Davies, Roland Geisler, Nigel Hietala, Sam Mason, Peter Lykke Nielsen, Aleks Garo Pamir, Jo Stichbury
Publisher: John Wiley & Sons
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold. The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra. Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively. The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are: * a C++ developer familiar with mobile development but new to the games market * a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ * someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones. This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Thinking in Java
Author: Bruce Eckel
Publisher: Prentice Hall Professional
An overview of the programming language's fundamentals covers syntax, initialization, implementation, classes, error handling, objects, applets, multiple threads, projects, and network programming.
Eclipse Web Tools Platform
Author: Naci Dai, Lawrence Mandel, Arthur Ryman
Publisher: Pearson Education
Discover WTP, the New End-to-End Toolset for Java-Based Web Development The Eclipse Web Tools Platform (WTP) seamlessly integrates all the tools today’s Java Web developer needs. WTP is both an unprecedented Open Source resource for working developers and a powerful foundation for state-of-the-art commercial products. Eclipse Web Tools Platform offers in-depth descriptions of every tool included in WTP, introducing powerful capabilities never before available in Eclipse. The authors cover the entire Web development process–from defining Web application architectures and development processes through testing and beyond. And if you’re seeking to extend WTP, this book provides an introduction to the platform’s rich APIs. The book also Presents step-by-step coverage of developing persistence, business logic, and presentation tiers with WTP and Java Introduces best practices for multiple styles of Web and Java EE development Demonstrates JDBC database access and configuration Shows how to configure application servers for use with WTP Walks through creating Web service application interfaces Covers automated testing with JUnit and Cactus, and automated builds utilizing Ant, Maven, and CruiseControl Introduces testing and profiling Web applications with the Eclipse Test and Performance Tools Platform (TPTP) project Describes how to extend WTP with new servers, file types, and WSDL extensions Foreword Preface Acknowledgments About the Authors Part I: Getting Started Chapter 1: Introduction Chapter 2: About the Eclipse Web Tools Platform Project Chapter 3: Quick Tour Chapter 4: Setting Up Your Workspace Part II: Java Web Application Development Chapter 5: Web Application Architecture and Design Chapter 6: Organizing Your Development Project Chapter 7: The Presentation Tier Chapter 8: The Business Logic Tier Chapter 9: The Persistence Tier Chapter 10: Web Services Chapter 11: Testing Part III: Extending WTP Chapter 12: Adding New Servers Chapter 13: Supporting New File Types Chapter 14: Creating WSDL Extensions Chapter 15: Customizing Resource Resolution Part IV: Products and Plans Chapter 16: Other Web Tools Based on Eclipse Chapter 17: The Road Ahead Glossary References Index This book is an invaluable resource for every Eclipse and enterprise Java Web developer: both those who use Eclipse to build other Web applications, and those who build Eclipse technologies into their own products. Complete source code examples are available at www.eclipsewtp.org.
Play for Java
Author: Nicolas Leroux, Sietse de Kaper
Publisher: Manning Publications Company
Summary Play for Java shows you how to build Java-based web applications using the Play 2 framework. The book starts by introducing Play through a comprehensive overview example. Then, you'll look at each facet of a typical Play application, both by exploring simple code snippets and by adding to a larger running example. Along the way, you'll contrast Play and JEE patterns and learn how a stateless web application can fit seamlessly in an enterprise environment. About the Book For a Java developer, the Play web application framework is a breath of fresh air. With Play you get the power of Scala's strong type system and functional programming model, and a rock-solid Java API that makes it a snap to create stateless, event-driven, browser-based applications ready to deploy against your existing infrastructure. Play for Java teaches you to build Java-based web applications using Play 2. This book starts with an overview example and then explores each facet of a typical application by discussing simple snippets as they are added to a larger example. Along the way, you'll contrast Play and JEE patterns and learn how a stateless web application can fit seamlessly in an enterprise Java environment. You'll also learn how to develop asynchronous and reactive web applications. The book requires a background in Java. No knowledge of Play or of Scala is assumed. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Build Play 2 applications using Java Leverage your JEE skills Work in an asynchronous way Secure and test your Play application About the Authors Nicolas Leroux is a core developer of the Play framework. Sietse de Kaper develops and deploys Java-based Play applications. Table of Contents PART 1 INTRODUCTION AND FIRST STEPS An introduction to Play The parts of an application A basic CRUD application PART 2 CORE FUNCTIONALITY An enterprise app, Play-style Controllers—handling HTTP requests Handling user input Models and persistence Producing output with view templates PART 3 ADVANCED TOPICS Asynchronous data Security Modules and deployment Testing your application
Mining of Massive Datasets
Author: Jure Leskovec, Anand Rajaraman, Jeffrey David Ullman
Publisher: Cambridge University Press
Now in its second edition, this book focuses on practical algorithms for mining data from even the largest datasets.
Author: Valentina Tamma, Mauro Dragoni, Rafael Gonçalves, Agnieszka Ławrynowicz
This book constitutes the thoroughly refereed post-workshop proceedings of the 12th OWL: Experiences and Directions Workshop, OWLED 2015, held in Bethlehem, PA, USA, in October 2015, co-located with ISWC 2015, the International Semantic Web Conference. The 18 revised papers presented were carefully reviewed and selected from 35 initial submissions. Bridging the gap between ontology engineering practices and software engineering, the papers describe reuse methods employed throughout the ontology development cycle; modeling / terminological decisions, alignment and comparison between ontologies, how ontologies are stored, versioned, distributed, and consumed over the Web.
Problem Solving with Data Structures, First Edition is not a traditional data structures textbook that teaches concepts in an abstract, and often dry, context that focuses on data structures using numbers. Instead, this book takes a more creative approach that uses media and simulations (specifically, trees and linked lists of images and music), to make concepts more concrete, more relatable, and therefore much more motivating for students. This book is appropriate for both majors and non-majors. It provides an introduction to object-oriented programming in Java, arrays, linked lists, trees, stacks, queues, lists, maps, and heaps. It also covers an existing simulation package (Greenfoot) and how to create continuous and discrete event simulations.
Readers learn how to incorporate the 3D user interface for next-generation business needs, such as mass customization and online sales, and even scientific visualization and gaming. Provided are a conceptual framework for 3D user techniques and a Java 3D framework that demonstrates many of the 3D techniques. 40 line drawings.
Java Persistence with Hibernate
Author: Christian Bauer, Gavin King, Gary Gregory
Publisher: Manning Publications
Persistence—the ability of data to outlive an instance of a program—is central to modern applications. Hibernate, the most popular provider of the Java Persistence standard, offers automatic and transparent object/relational mapping, making it a snap to work with SQL databases in Java applications. Java Persistence with Hibernate, Second Edition explores Hibernate by developing an application that ties together hundreds of individual examples. It digs into the rich programming model of Hibernate, working through mappings, queries, fetching strategies, transactions, conversations, caching, and more and provides a well-illustrated discussion of best practices in database design and optimization techniques. This revised edition covers Hibernate 5 in detail along with the Java Persistence 2.1 standard (JSR 338) and all examples have been updated for the latest Hibernate and Java EE specification versions. Purchase of the print book comes with an offer of a free PDF eBook from Manning. Also available is all code from the book.
The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and UDP and their intended use and purpose; gives complete coverage of Java networking APIs, includes an extended discussion of advanced server design, so that the various design principles and tradeoffs concerned are discussed and equips the reader with analytic queuing-theory tools to evaluate design alternatives; covers UDP multicasting, and covers multi-homed hosts, leading the reader to understand the extra programming steps and design considerations required in such environments. After reading this book the reader will have an advanced knowledge of fundamental network design and programming concepts in the Java language, enabling them to design and implement distributed applications with advanced features and to predict their performance. Special emphasis is given to the scalable I/O facilities of Java 1.4 as well as complete treatments of multi-homing and UDP both unicast and multicast.
Head First Java
Author: Kathy Sierra, Bert Bates
Publisher: "O'Reilly Media, Inc."
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
Java, Java, Java
Author: Ralph Morelli, Ralph Walde
Publisher: Prentice Hall
"Java, Java, Java, Third Edition systematically introduces the Java 1.5 language to the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their examples help readers apply sophisticated techniques rapidly and effectively."--BOOK JACKET.