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Fundamentos de Robotica

Fundamentos de Robotica

Author: Professor Charria
Publisher: Latin Tech Incorporated
ISBN: 1943141002
Pages: 34
Year: 2015-03-10
Los robots estan siendo cada vez mas populares. Por medio de una lectura amena, los ninos pueden aprender de robots y desarrollar su creatividad. Es una excelente actividad donde padres e hijos pueden ejercitar la comprension de lectura y, a la vez, aprender del mundo maravilloso de los robots. Este libro es un excelente ejercicio de lectura y de desarrollo de creatividad, donde padres e hijos pueden leer, aprender los conceptos basicos de los robots. El proposito es el de leer una pagina por dia y tratar de que el nino cuente lo que ha aprendido en cada sesion de lectura. En el centro del libro estan las partes para construir el robot de la portada.La edicion impresa del libro, trae el robot para recortar y asi armar una pieza del robot por cada dia de lectura. No se requiere de herramientas especiales: solo tijeras, pegamento y mucha diversion. Este libro ayuda a desarrollar la creatividad, las habilidades manuales de los ninos, la capacidad para trabajar con figuras, conceptos de espacio y forma. Excelente oportunidad para disfrutar tiempo de calidad entre padres e hijos. Show more Show less
The LEGO MINDSTORMS EV3 Idea Book

The LEGO MINDSTORMS EV3 Idea Book

Author: Yoshihito Isogawa
Publisher: No Starch Press
ISBN: 1593276001
Pages: 232
Year: 2014-11-14
The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions. You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations. Best of all, every part you need to build these machines comes in one LEGO set (#31313)!
I, Robot

I, Robot

Author: Isaac Asimov
Publisher: Spectra
ISBN: 0553900331
Pages: 304
Year: 2004-06-01
The three laws of Robotics: 1) A robot may not injure a human being or, through inaction, allow a human being to come to harm 2) A robot must obey orders givein to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. With these three, simple directives, Isaac Asimov changed our perception of robots forever when he formulated the laws governing their behavior. In I, Robot, Asimov chronicles the development of the robot through a series of interlinked stories: from its primitive origins in the present to its ultimate perfection in the not-so-distant future--a future in which humanity itself may be rendered obsolete. Here are stories of robots gone mad, of mind-read robots, and robots with a sense of humor. Of robot politicians, and robots who secretly run the world--all told with the dramatic blend of science fact and science fiction that has become Asmiov's trademark.
Hello Ruby: Adventures in Coding

Hello Ruby: Adventures in Coding

Author: Linda Liukas
Publisher: Macmillan
ISBN: 1250065003
Pages: 112
Year: 2015-10-06
"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.
The Complete Stories

The Complete Stories

Author: Isaac Asimov
Publisher: Anchor Books
ISBN:
Pages: 560
Year: 1992
Gathers together previously published stories from one of the masters of science fiction
Learn to Program with Scratch

Learn to Program with Scratch

Author: Majed Marji
Publisher: No Starch Press
ISBN: 1593275781
Pages: 288
Year: 2014-02-14
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Nuevas tecnologías para la educación infantil y primaria

Nuevas tecnologías para la educación infantil y primaria

Author:
Publisher: Ediciones Morata
ISBN: 847112503X
Pages: 199
Year: 2005
Este libro ofrece modelos para crear recursos educativos dirigidos a niñas y niños de 4 a 8 años, contando siempre con su participación y sobre la base de las nuevas tecnologías de la información y la comunicación. A partir de diversas investigaciones y experiencias educativas se crearon recursos que motivaran y capacitaran al alumnado para desarrollar la creatividad y la imaginación, se construyeron juguetes robóticos multisensoriales programables que estimularan a aprender a aprender, se implementó un conjunto de aplicaciones informáticas para crear “aulas del futuro”, tecnológicamente integradas y cooperativas. Asimismo, se prestó atención a nuevas formas de aprendizaje significativo y se crearon diarios audiovisuales que invitasen al alumnado a reflexionar sobre sus propias acciones y a aprender de los puntos de vista de otras personas en sus “experimentos de vida reflexivos”. Los trabajos que integran este volumen tratan de mejorar la comunicación y la colaboración con niños y niñas, estimular la creatividad y la resolución de problemas, la metacognición y, al mismo tiempo, prestar atención a las necesidades educativas especiales. Una característica de las investigaciones y desarrollos aquí presentados es su carácter multidisciplinar. Por este motivo, este libro proporciona un material valioso y único para el profesorado de Educación Infantil y Primaria, para quienes se dedican a investigar el uso de la tecnología actual dirigida a estudiantes de estas etapas educativas, así como para los que trabajan en el diseño y desarrollo de nuevos recursos didácticos. John SIRAJ-BLATCHFORD es profesor de la Facultad de Educación de la Universidad de Cambridge y Director Adjunto del programa ESRC Teaching and Learning Research.
Robots in K-12 Education: A New Technology for Learning

Robots in K-12 Education: A New Technology for Learning

Author: Barker, Bradley S.
Publisher: IGI Global
ISBN: 1466601833
Pages: 402
Year: 2012-02-29
"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.
Designing Interactions

Designing Interactions

Author: Bill Moggridge
Publisher: Mit Press
ISBN:
Pages: 766
Year: 2007
Forty designers who have helped shaped human interaction with technology are introduced in a collection of stories that charts the history of entrepreneurial design development for technology.
Blocks to robots

Blocks to robots

Author: Marina Umaschi Bers
Publisher: Teachers College Pr
ISBN:
Pages: 154
Year: 2008
Research shows that attitudes about science, math, and technology start to form during the early schooling years. This pioneering book shows how to successfully use technology in the early childhood classroom. Grounded in a constructivist approach to teaching and learning, the author focuses on robotic manipulatives that allow children to explore complex concepts in a concrete and fun way. At the same time, she examines how this technology engages sensorimotor and socioemotional skills, which are fundamental for the healthy development of young children.
Computación para niños de primaria

Computación para niños de primaria

Author: Adolfo López Suárez
Publisher:
ISBN:
Pages: 328
Year: 1994

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet

Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 0071775978
Pages: 256
Year: 2011-12-12
TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer
JunkBots, Bugbots, and Bots on Wheels: Building Simple Robots With BEAM Technology

JunkBots, Bugbots, and Bots on Wheels: Building Simple Robots With BEAM Technology

Author: David Hrynkiw, Mark W. Tilden
Publisher: McGraw Hill Professional
ISBN: 0072226013
Pages: 374
Year: 2002-09-27
Offers ideas for building several types of simple, autonomous robots using BEAM technology, which incorporates concepts of biology, electronics, aesthetics, and mechanics.
Robot Programming

Robot Programming

Author: Cameron Hughes, Tracey Hughes
Publisher: Que Publishing
ISBN: 0134176693
Pages: 400
Year: 2016-05-02
Start programming robots NOW! Learn hands-on, through easy examples, visuals, and code This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls. Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today’s leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: Program robot sensors and motors Program a robot arm to perform a task Describe the robot’s tasks and environments in a way that a robot can process using robot S.T.O.R.I.E.S. Develop a R.S.V.P. (Robot Scenario Visual Planning) used for designing the robot’s tasks in an environment Program a robot to deal with the “unexpected” using robot S.P.A.C.E.S. Program robots safely using S.A.R.A.A. (Safe Autonomous Robot Application Architecture) Approach Program robots using Arduino C/C++ and Java languages Use robot programming techniques with LEGO® Mindstorms EV3, Arduino, and other ARM7 and ARM9-based robots.
Robotic Explorations

Robotic Explorations

Author: Fred G. Martin
Publisher:
ISBN: 0130895687
Pages: 462
Year: 2001
This hands-on, introductory book is based on widely available, custom robotics materials (Handy Board, Interactive C, LEGO Technic).Covers sensors; motors, gears, and mechanism; control; handy board design; construction techniques; DC Motor; and more.Ideal as an introduction to electrical engineering or capstone design. Also appropriate for readers interested in electrical technology robotics.