Artwork, sketches and a brand-new manga short story from the artist of the Pokémon Adventures series inspired by the best-selling Pokémon video games! A collection of beautiful full-color art from the Pokémon Adventures graphic novel series! In addition to full-color illustrations of your favorite Pokémon, this vibrant volume also includes exclusive sketches and storyboards, four pull-out posters and a brand-new manga side story published in English for the first time!
Pokémon Black and White
Author: Hidenori Kusaka
Publisher: Perfect Square
Meet Pokémon Trainers Black and White! His entire life, Black has dreamed of winning the Pokémon League! Now he embarks on a journey to explore the Unova region and fill a Pokédex for Professor Juniper. White has an exciting career as the Trainer of a talented troupe of performing Pokémon. She dreams of making her Tepig Gigi a star! Together, Black and White continue on their journey... What surprising new Pokémon—and people—will they meet next?! Team Plasma leader N shakes Black's faith in his relationship with his Pokémon. Then, just when Black is about to call it quits and go home, he gets a last-minute chance to earn the final Pokemon badge he needs to be eligible to compete in the Pokemon League! How will Black regain his confidence in time to win this crucial gym battle...? Plus, meet the Elite Four: Shauntal, Grimsley, Marshall and Caitlin!
Awesome adventures inspired by the best-selling Pokémon Heart Gold and Pokémon Soul Silver video games! All your favorite Pokémon game characters jump out of the screen into the pages of this action-packed manga! Your favorite Pokémon Trainers Gold and Silver are back! Crystal too! And so is Team Rocket... In this two-volume thriller, troublemaker Gold and feisty Silver must team up again to find their old enemy Lance and the Legendary Pokémon Arceus. Meanwhile, Team Rocket is on the rampage digging up, stealing and collecting 16 mysterious plates for some nefarious purpose known only to them... What is the hidden power of the 16 plates, and what do they symbolize...? Reads R to L (Japanese Style) for all ages.
Crystal is well into her journey to fill Professor Oak's latest Pokédex when she meets the legendary Pokémon Suicune. Will she be the Trainer who finally captures it? And whatever happened to the missing Gold and Silver? Will they ever be found? -- VIZ Media
I Choose You!
Author: Tracey West
Publisher: Scholastic Paperbacks
Ash hopes to be the best Pokâemon player in the world, but his sidekick Pikachu keeps undermining his efforts.
The Dragon and the Dazzle
Author: Marco Pellitteri, Jean-Marie Bouissou
Marco Pellitteri examines the growing influence of Japanese pop culture in European contexts in this comprehensive study of manga, anime, and video games. Looking at the period from 1975 to today, Pellitteri discusses Super Mario, Pokémon, kawaii, Sonic, robots and cyborgs, Astro Boy, and Gundam, among other examples of these popular forms. Pellitteri divides this period into two eras ("the dragon" and "the dazzle") to better understand this cultural phenomenon and means by which it achieved worldwide distribution.
It's everything you ever wanted to know about every Pokemon -- all in one place! The book includes 64 new pages focusing on the new Kalos characters that just debuted in the Pokemon X & Y videogames, plus inside info on the new Mega Evolved Pokemon.
Author: Homura Kawamoto
Publisher: Yen Press
A year before Yumeko Jabami graced the hallowed halls of Hyakkou Private Academy, Mary Saotome got her own start at the gambling-addicted school. Can this normal girl achieve her own rags-to-riches story through wits and luck? Find out in this prequel to the mega-popular Kakegurui!
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Author: Paolo Sorrentino
Born on the streets and born singing, Tony Pagoda has had his day. But what a day it was! He had fame, money, women, and talent. He spent his golden years entertaining a flourishing and garishly happy Italy. His success stretched over borders and across the seas. But somewhere things began to go awry, the public's tastes in music first and foremost. His band is now a shadow of its former self and his life is fraught with mundane but infuriating complications. It's time to make a clean break with the past. Following a brief tour in Brazil, Tony decides to decamp and make a life for himself in South America. Here, his hyper- developed and very peculiar vision of the world, irreversibly shaped by those years in which he hobnobbed with Sinatra and enjoyed the adoration of audiences the world over, is under assault. Now that he has abandoned music the world strikes him as a barren place that is completely at odds with his understanding of it. Tony's story is the story of a worldwizened but yet strangely naive man forced to reconcile with life or lose himself entirely. Told in a breathless, irreverent first person voice that is as original as any in contemporary literature, Everybody's Right is the debut novel from one of Italy's most compelling and singular creative minds. Paolo Sorrentino, known principally as the director of movies considered to be among the finest examples of cinematic art by any Italian filmmaker in recent decades, here proves himself to be an equally formidable novelist.
My Hero Academia
Author: Kohei Horikoshi
Publisher: VIZ Media LLC
Midoriya inherits the superpower of the world’s greatest hero, but greatness won’t come easy. What would the world be like if 80 percent of the population manifested superpowers called “Quirks”? Heroes and villains would be battling it out everywhere! Being a hero would mean learning to use your power, but where would you go to study? The Hero Academy of course! But what would you do if you were one of the 20 percent who were born Quirkless? The Hassaikai crime gang, led by the young boss Chisaki, has been working on a plan to distribute a Quirk-destroying drug. The key to this evil scheme is the young girl Eri, held prisoner in Chisaki’s hideout. Nighteye asks other heroes to form a team to launch a rescue attempt—and the students of Class 1-A are going into the lion’s den with them! But Nighteye, who can see the future, refuses to look at the fates of anyone going on the mission…
An enchanting, hypnotic trilogy of witchcraft, adventure, and romance from the beloved author of Interview with the Vampire and The Vampire Lestat, The Mayfair Witches is a wondrous journey through the centuries, across the globe, and between the human and demonic worlds. Now all three novels in Anne Rice’s spellbinding series have been collected for the first time in this stunning eBook bundle: THE WITCHING HOUR LASHER TALTOS On the screened porch of a great New Orleans house, now faded, a mute and fragile woman sits rocking. She belongs to a legendary dynasty of witches—a family that is itself haunted over the ages by a dangerous and seductive being named Lasher. Their story begins in our time, with a rescue at sea. Rowan Mayfair, a brilliant neurosurgeon aware of her abilities but oblivious to her ancient line, finds the drowned body of Michael Curry off the coast of California and brings him to life. In his brief interval of death, he has acquired a sensory power that mystifies and frightens him. Fiercely drawn to each other, Rowan and Michael set out to solve the mystery of her past and his unwelcome gift, and an intricate tale of evil unfolds: an evil unleashed in seventeenth-century Scotland, where the first “witch,” Suzanne of the Mayfair, conjures up the spirit that spells her own destruction and torments each of her descendants in turn. Praise for Anne Rice and The Mayfair Witches “Behind all the velvet drapes and the gossamer winding sheets, this is an old-fashioned family saga. . . . Rice’s descriptive writing is so opulent that it almost begs to be read [by] candlelight.”—The Washington Post Book World “[A] huge and sprawling tale of horror.”—The New York Times Book Review “Lush prose, dense atmosphere, steamy sex, Gothic tension . . . Rice stages her scenes in a wide variety of times and locales, tapping deeply into the richest veins of mythology and history.”—San Francisco Chronicle “Spellbinding . . . mythical . . . Rice is a pure storyteller.”—Cosmopolitan “Rice sees things on a grand scale. . . . There is a wide-screen historical sweep to the tale as it moves from one generation of witches to the other.”—The Boston Globe “An intricate, stunning imagination.”—Los Angeles Times Book Review “It is hard to praise sufficiently the originality of Miss Rice. . . . She has made a masterpiece of the morbid, worthy of Poe’s daughter.”—The Wall Street Journal
Author: Wilbur Smith
Former operative Major Hector Cross must face off against a pair of lethal enemies and prevent an international catastrophe in this gripping contemporary adventure-thriller—perfect for fans of Clive Cussler, Ted Bell, and Vince Flynn—from the legendary worldwide bestselling author of Desert God and Golden Lion. One of the most formidable fighters in the world, ex-SAS warrior and former private security consultant Major Hector Cross has survived explosive tangles with depraved enemies—warlords, pirates, and arms dealers—from the Middle East to the heart of Africa. Now, Cross must take the law into his own hands once again to stop a vengeful old enemy who has resurfaced—and hunt down a deadly new nemesis in pursuit of global domination. Co-written with internationally bestselling author Tom Cain, this exciting tale, filled with knife-edge tension, cunning global intrigue, rip-roaring action, and breathtaking adventure, demonstrates the extraordinary vision and talent of a writer with a gift for consistently delivering nonstop entertainment.
Author: Wilbur Smith
Publisher: Simon and Schuster
The second Hector Cross thriller The second Hector Cross thriller 'The stench of death follows you, Hector Cross. You are as loathsome as the black hyena. I curse you to your grave, and I shall spit upon it when at last they lay you in it" It's like a nightmare but he's wide awake... When Hector Cross' pregnant wife is shot, he believes the terrorists who nearly destroyed his life have returned to finish the job when he now has so much more to lose. But as he follows the trail across the globe and right back home to London, a new more terrifying battle begins. For there are worse things in Cross' world than terrorist kidnappers, and those evils are set on obliterating everything Cross holds most dear. Can he save those he loves -- or will he pay the ultimate price for someone else's mistakes?