Primer libro de la colección Ciudad de las ciencias de la serie Ingenio de los los tres libros que están editados. Incluye numerosos ejercicios, con sus soluciones correspondientes, con distinto nivel de dificultad, adaptados a los niveles correspondientes de enseñanza.
Author: Orson Scott Card
Publisher: Tor Books
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. “Ender's Game is an affecting novel."—New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it?
Poker For Dummies
Author: Richard D. Harroch, Lou Krieger
Publisher: John Wiley & Sons
Poker is America’s national card game, and its popularity continues to grow. Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine. Maybe you’ve never played poker before and you don’t even know what a full house is. Poker For Dummies covers the basics. Or perhaps you've played for years, but you just don’t know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you’re a poker expert, you still can benefit – some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger. Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. Poker For Dummies also covers the following topics and more: Poker games such as Seven-Card Stud, Omaha, and Texas Hold'em Setting up a game at home Playing in a casino: Do's and don'ts Improving your play with Internet and video poker Deciphering poker sayings and slang Ten ways to read your opponent's body language Playing in poker tournaments Money management and recordkeeping Knowing when and how to bluff Poker looks like such a simple game. Anyone, it seems, can play it well – but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition. Foreword by Chris Moneymaker, 2003 World Series of Poker Champion.
H.G. Wells's hugely influential book tracks the exploits of a writer who struggles to survive an alien invasion of Victorian England. After seeing the monstrous Martians firsthand, the narrator attempts to evade their destructive mechanized vehicles and must stay on the run to avoid detection. As he meets other desperate humans, he becomes increasingly pessimistic about any chance of survival. The novel stands as a major milestone in science-fiction literature, inspiring legions of subsequent writers and an endless array of hostile-alien scenarios.
Algebra Can Be Fun
Author: Yakov Isidorovich Perelman
Publisher: Ishi Press
This is a book of entertaining problems that can be solved through the use of algebra, problems with intriguing plots to excite the readers curiosity, amusing excursions into the history of mathematics, unexpected uses that algebra is put to in everyday affairs, and more. Algebra Can Be Fun has brought hundreds of thousands of youngsters into the fold of mathematics and its wonders. It is written in the form of lively sketches that discuss the multifarious (and exciting!) applications of algebra to the world about us. Here we encounter equations, logarithms, roots, progressions, the ancient and famous Diophantine analysis and much more. The examples are pictorial, vivid, often witty and bring out the essence of the matter at hand. There are numerous excursions into history and the history of algebra too. No one who has read this book will ever regard mathematics again in a dull light" Reviewers regard it as one of the finest examples of popular science writing.
Hailed upon publication as a cogent and hard-hitting critique, The Sociological Imagination took issue with the ascendant schools of sociology in the United States, calling for a humanist sociology connecting the social, personal, and historical dimensions of our lives. Leading sociologist Todd Gitlin brings this fortieth anniversary edition up to date with a lucid afterword in which he considers the ways social analysis has progressed since Mills first published his study in 1959. A classic in the field, this book still provides rich food for our imagination.
Teaching for Thinking
Author: Robert J. Sternberg, Louise Spear-Swerling
Publisher: Amer Psychological Assn
Presents methods and exercises teachers can use to cultivate critical thinking in students
One of the world's most famous novels, One Hundred Years of Solitude by Gabriel Garcia Marquez, winner of the Nobel Prize for Literature, blends the natural with the supernatural in one of the most magical reading experiences on earth. 'Many years later, as he faced the firing squad, Colonel Aureliano Buendia was to remember that distant afternoon when his father took him to discover ice' Gabriel Garcia Marquez's great masterpiece is the story of seven generations of the Buendia family and of Macondo, the town they have built. Though little more than a settlement surrounded by mountains, Macondo has its wars and disasters, even its wonders and its miracles. A microcosm of Columbian life, its secrets lie hidden, encoded in a book, and only Aureliano Buendia can fathom its mysteries and reveal its shrouded destiny. Blending political reality with magic realism, fantasy and comic invention, One Hundred Years of Solitude is one of the most daringly original works of the twentieth century. 'Dazzling' The New York Times
Author: John Nisbet, Janet Shucksmith
Originally published in 1986, designed for teachers and those concerned with the education of primary and secondary school pupils, Learning Strategies presented a new approach to ‘learning to learn’. Its aim was to encourage teachers to start thinking about different approaches to harnessing the potential of young learners. It was also relevant to adult learners, and to those who teach them. Thus, although about learning, the book is also very much about teaching. Learning Strategies presents a critical view of the study skills courses offered in schools at the time, and assesses in non-technical language what contributions could be made to the learning debate by recent developments in cognitive psychology. The traditional curriculum concentrated on ‘information’ and developing skills in reading, writing, mathematics and specialist subjects, while the more general strategies of how to learn, to solve problems, and to select appropriate methods of working, were too often neglected. Learning to learn involves strategies like planning ahead, monitoring one’s performance, checking and self-testing. Strategies like these are taught in schools, but children do not learn to apply them beyond specific applications in narrowly defined tasks. The book examines the broader notion of learning strategies, and the means by which we can control and regulate our use of skills in learning. It also shows how these ideas can be translated into classroom practice. The final chapter reviews the place of learning strategies in the curriculum.
'It is not so very difficult to predict the future. It is only pointless...what is always far more important are fundamental changes that happened though no one predicted them or could possible have predicted them.' (quote taken from this book) It is these unpredictable and irreversible changes from the past, and their effect on the role of the executive which Peter Drucker examines in his latest book. The management of change is a subject which has been, undoubtedly, the principal preoccupation of management thinkers in the 1990s. Peter Drucker, the guru's guru, brings together a group of his own original essays and interviews on this vitally important topic. As ever, he provides invaluable food for thought for all executives and students of business and management.