In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.
Author: John Shirley
Publisher: St. Martin's Press
A prequel to the video-game franchise explains how the technologically advanced undersea city called Rapture came to be and how it eventually devolved into a chaotic dystopia.
The Art of Castlevania
Author: Martin Robinson
Publisher: Titan Books
Shares art for the multi-generational game that includes an exclusive look at Gabriel and the rest of the Belmont clan as well as key allies, antagonists, supernatural creatures, and otherworldly settings.
Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece! * American McGee's Alice received a 94 percent rating from ign.com! * The original Alice game has sold 1.5 million copies!
The Feelings Artbook
Author: Ruby Radburn
48 activities that explore emotional issues through drawing. For many children, drawing is a more pleasurable activity than writing. These activities and worksheets use drawing as the basis for exploring emotional issues and promoting children's emotional literacy. The book is intended for anyone who spends time with children, including teachers, learning mentors, therapists and parents. It is organised in three sections: Self-esteem - The activities in this section promote a positive sense of self by helping children to identify their strengths and preferences, their achievements and aspirations, the people and things they value. Many of the activities creatively explore a sense of personal power, something that children of this age have little opportunity to do. Understanding this concept helps them to take responsibility for their emotions and actions. Emotions - In this section children identify and define a wide range of feelings, expanding their emotional vocabulary beyond the basic 'happy', 'sad' or 'angry'. More complex feelings such as jealousy, pride and embarrassment are examined, and children are encouraged to define these feelings in both words and drawings, and through personal experience. When children understand what causes strong emotional reactions, they are better able to manage their feelings in an appropriate way. Empathy - These activities encourage children to consider other people's feelings and preferences, and to think from different perspectives. Some offer specific viewpoints to focus on such as an old lady, a baby or an alien. Others promote empathetic skills such as listening. For each activity the instructions include a clearly stated aim, a suggested outline of how to conduct the activity and two optional follow-on ideas. Flexibility is central to the design: the activities can stand alone or be incorporated into an emotional literacy programme. The finished drawings can be displayed or kept by children as a visual reminder of their learning. Includes free CD Rom containing the whole book in colour. Age: 4-11.
In the terrifying video game Bloodborne, deranged mobs and nightmarish creatures lurk around every corner of a horror-filled gothic city. Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!
Author: BradyGames, Brian Horton, John Stafford
The complete visual celebration of Lara Croft's world, all taken from the brand new Tomb Raider game The Art of Tomb Raider: A Survivor is Born brings the world of Tomb Raider to life through its art and graphic design. This stunning art book by BradyGames follows the journey of the brand new Tomb Raider game from page to screen. This unique book contains hundreds of images of Lara Croft, her friends and enemies, the environments she explores and the weapons she uses. Ever wondered how Lara came to look like she does? Read about her development, from drawing board to final screenshot. With extensive commentary by the game's creative director, artists and developers, there has never been a more in-depth look at how Tomb Raider is made. The Art of Tomb Raider: A Survivor is Born is full of stunning images that make it the perfect book for fans of the series. Put your controller down, take a break, and take your game further with BradyGames.
Author: Osamu Tezuka
Publisher: VIZ Media LLC
Lying somewhere between medical drama, cartoon humor, and film noir lies Black Jack, the ongoing adventures of an underground doctor who is the last resort for some very unusual patients. In this volume, the risk-taking Black Jack is at the mercy of a doctor after a horrible car wreck.
Agatha Heterodyne is the last heir to the Maddest of Mad Scientist families, and she has returned to claim the family castle. Unfortunately, it turns out that she's not the only one with that idea, and the castle is a hopeless death trap.
Author: Eiichi Shimizu,Tomohiro Shimoguchi
Publisher: VIZ Media LLC
As the Star of Darkness prepares to launch its all-out assault on New York City, the SSSP begins to assemble its forces to oppose them. Shinjiro and Dan head for the Big Apple unsure if they can stop the coming storm, but unlooked-for allies may help them turn the tide. The battle to decide the fate of the Earth begins here... -- VIZ Media
The Art of Fallout 4
Publisher: Dark Horse Comics
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
Author: Makoto Yukimura
Publisher: Kodansha Comics
WITHIN THE KINGâS GRASP As Canute plots to become ruler of the entire Danish world, Thorfinnâs only ambition is to see a harvest profitable enough to buy his own life back. But the fates of prince and slave will come together once again, as Canute plans to seize Ketil Farm from its kindhearted master. What sinister tricks does the have up his sleeve, and could they dash Thorfinnâs hopes for freedom? Meanwhile, Einarâs infatuation with Arnheid takes an unexpected turn when her former husband â an escaped slave â barges onto the farm, insisting she run away with himâ¦ "A fascinating, violent, and moving story [thatâs] firmly among other timeless classicsâ¦ Seriously, I donât know how many different ways I can say this manga is worth reading." -Kotaku
Author: Ayu Watanabe
Publisher: Kodansha America LLC
Shows the evolution of the art of the video game "The Last of Us," including concept art and commentary from the creators.
The Art of Horizon Zero Dawn is the ultimate gallery of the hotly anticipated new IP from Guerrilla Games (Killzone series). It focuses on the stunning artwork used to develop the game, and includes over 300 images, sketches, and concept art, commentary throughout from the artists and creators. This is an in-depth insight into a world as beautiful as it is dangerous. Over 1000 years ago a cataclysm destroyed life as we know it, forcing humans to the brink of extinction. In our place machines rose, and nature took back our cities, until all that was left of our world was the rumours of the old ones and the ruins of a civilisation long past. The tribes of the new world live scattered, some small and humble, some as powerful as kings. If Aloy, an outcast and hunter, is to find her true place in this world she must combat the great robotic creatures of the land and uncover the mysteries of a lost civilisation.